

App Design
2023
PROJECT
This project’s main objective was to make Ball State’s David Owsley Museum of Art (DOMA) more accessible to people who have disabilities through an app. The challenge was to only solve issues through the app, and not make changes to DOMA.
Student Work
TARGET AUDIENCE
I decided to make an app for autistic adults who are non-verbal or have difficulty speaking at times.
COMMON BEHAVIOR FOR AUTISM
Must follow certain routines.
May have delayed movement, cognitive, or learning skills. Anxiety, stress, or excessive worry, especially in social situations.
Gets overstimulated easily.
May have unusual reactions to the way things sound, smell, taste, look, or feel.
INACCESSIBLE FACTORS IN DOMA
Maps/everything are hard to find, have to talk to an employee.
Flickering lights and loud groupsof people are overstimulating.
Difficult to read information due to small type and dim lighting.
Difficult to align information to the correct object/artwork.
PROBLEM STATEMENT
DOMA is not an accessible environment for autistic people due to a lack of quiet spaces, illegible or unclear information, dim or flickering lights, and the lack of opportunities for self-help (maps and signs for bathrooms, lockers, wheelchairs, disposable ear plugs, entrances, elevators, and desks).


Information Architecture
Low Fidelity Wireframes // Main Pages





High Fidelity Wireframes // Communication Page

I need...

Remind

Help chat
Communication Page Walkthrough
High Fidelity Wireframes // Explore Page


DOMA Map Walkthrough
Explore Page
About DOMA Walkthrough
DOMA Artwork Walkthrough
High Fidelity Wireframes // Schedule Page






Schedule Walkthrough
Schedule Page
Checklist Page
Planning Page
High Fidelity Wireframes // Games Page


Card Matching Game
Games Page
Object Matching Game
High Fidelity Wireframes // Search, Settings, Onboarding


Search
Settings Walkthrough
Onboarding